The book covers all of the standard sound-art topics in straightforward tutorial style. Each chapter addresses a basic topic, then demonstrates it in code. Topics covered include Additive Synthesis, Frequency Modulation, Sampling, Granular Synthesis, Filters, Compression, Input/Output, MIDI, Analysis and everything else an artist may need to bring
their Processing sketches to life.

It’s true that these topics are well-covered by other environments in other places. There are a plethora of sound art platforms these days. I love Pure Data, Max, SuperCollider and even Tassman and Reaktor. But there are a million people out there making visual art in Processing who don’t have a good way of exploring multimedia in the environment in which they’re comfortable. This tutorial is aimed at Processing programmers who think that sound art is a bridge too far.

computermusicblog.com » “Sonifying Processing: The Beads Tutorial”

Advertisements